I created this fully rigged character with face blend shapes that I've used for Unity.

I used mecanim animations and lip sync for the character in Unity. Now I want this character doing similar things in WebGL in three.js, using FBX Loader. How do I get the Unity animations for my Blender file so I can have the same animations?

  • $\begingroup$ Are you asking how to export FBX from Unity, or from Blender? Do you have all of the animations working in Blender? $\endgroup$ – Don McCurdy Apr 19 '18 at 16:33
  • $\begingroup$ I mean how to export fbx from Unity for Blender. My animation works in Unity. I don't have the animations in Blender at all. The mecanim animations are in Unity, stored with a xxx.fbx.meta file and a obj model file. $\endgroup$ – practicemakesperfect Apr 21 '18 at 13:33
  • $\begingroup$ Ah I see. Sorry I only know about the Blender -> three.js part of this. :) $\endgroup$ – Don McCurdy Apr 21 '18 at 20:41

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