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Whenever I try to bake a Ambient Occlusion map (no matter the scale), I get a noisy result (like that of a TV set with bad reception). Is there anyway to fix this??
This is a AO Bake of an object i'm working on, yet when I baked it at 2048x2048, the AO was very noisy/grainy.

Click image for full size. baked image

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That's probably because a low number of samples. Cycles uses samples to render and to bake. Turn up your samples in the Properties window under the Samples heading.

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  • $\begingroup$ Ohh!!! I didn't know sampling still effected baking! awesome! thank you! $\endgroup$
    – Starius
    May 24, 2014 at 19:55
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    $\begingroup$ No problem! If this answered your question, please mark it as the answer on the left. ;) $\endgroup$
    – rioforce
    May 24, 2014 at 20:00

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