I am in the process of learning on how to work with Blender, with great advances. Still, I face myself being stuck on working with more complex stuff from my point of view, due to lack of experience. I would like to know how I can create these intersecting areas of the different roof parts that are also curved a bit. I am struggling on how to approach this without doing this vertex bx vertex. Any ideas or suggestions?

Original image

My Blender take at it, all individual parts

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    $\begingroup$ You may want to look into Subsurf Modifier, and subdivision surface modelling $\endgroup$ – Duarte Farrajota Ramos Apr 15 '18 at 17:55
  • $\begingroup$ Thanks, I acutally also came to the same conclusion and used the bevel modifier on the connecting edge, after I manually connected both roofs. Still struggling with bevelling a bit, as I need to make the faces on both sides pretty much to the same size, to have the same effect on both sides of the connection. $\endgroup$ – Simon_MD Apr 16 '18 at 14:24
  • $\begingroup$ Duartes answer can be put in the answered section. Thanks! $\endgroup$ – Simon_MD Apr 24 '18 at 17:12

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