I have a lot of objects. I need to translate every vertex of every object by an offset, without moving the objects origin. For a single object, I can do this Tabbing into Edit Mode, selecting all with A, and then translating with G. I would have to repeat this for every object.
If I select every object in Object Mode, I can translate everything with G, but the transform is not applied to just vertices; it moves the origin, too. I need this to export the mesh with Ogre exporter.