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enter image description hereMy normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution details or the mirror edge, it shows color errors like in the image below (green dots on the normal map or in general really weird color blobs).
Is there a way to manipulate the color/influence the settings so that this does not happen? Both models got slight differences in their form, apart from that their topology is completely different.
I'd be happy for any help. normal map fractals

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