-How are the colors faded in that way?

-How was the glass made; how is the blue and white stuff perfectly see-through when look at it straight. How did the white contour of the bottle get there.

I'm in the process of learning more Blender and this bottle is just so awesome.


closed as unclear what you're asking by Duarte Farrajota Ramos, David Apr 14 '18 at 12:59

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ blender.meta.stackexchange.com/questions/2449/… $\endgroup$ – Duarte Farrajota Ramos Apr 13 '18 at 17:35
  • $\begingroup$ Cycles, Internal, external, or what? This isn't really complicated stuff, most of this question falls under texture painting anyway. $\endgroup$ – SilverRain Apr 13 '18 at 17:42
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    $\begingroup$ This is super basic stuff, I think you should maybe try getting a better understanding of the software before shooting too high. If you want to go for it, take a look at gradient textures and object mapping. This question is also not very useful for other users down the line as is, you may want to make it better in order to get an answer. $\endgroup$ – VRM Apr 13 '18 at 19:43

How are the colors faded in that way?

I'm guessing you're talking about the vertical gradient, which, can be derived from a program like handplane. Then, you can color it in a photo editing software such as GIMP through color multiplication.

How was the glass made

If you are using software like Unreal, Cycles, Blender, etc, you can use a Fresnel function with a sharp falloff and a blue gradient. This will round the corners however, and if you want to perfectly duplicate the bottle, you will have to have two models: one for the inside and one for the outside of the bottle, colored accordingly(You can easily do this with a thickness modifier, then separate the parts manually). Then, draw the inside over the outside with this method.

I'm in the process of learning more Blender

As am I. Welcome to the community!


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