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I have deleted some faces and I wanted to create a new set of faces that run straight from some verts or lines. I have my side view here:

enter image description here

I have circled only 3 of the 10 verts thats I want to match up and then create faces using all my verts. Is there a way to get my verts to match up in the Z and Y axis but avoid the X axis quickly? Right now I work flow is this: Grab the vert to match > set cursor to selected > grab vert to move > scale vert in Z and Y to 0 > repeat x 10.

Is there an easier way to do this?

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  • $\begingroup$ I'm not sure I understand the desired result, though try S > Shift+X which will scale by all axes but X. Select all vertices to align. $\endgroup$
    – Mr Zak
    Apr 13, 2018 at 16:43

2 Answers 2

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This was easier then I was making it. Don't create a line in the back. Just take the front verts and extrude them. enter image description here

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There are a couple of speed-ups worth learning for straightening, though:

After selecting 'Active Element' as your pivot point (Alt.)

To place a selection of vertices on straight line defined by 2 vertices:

  • Shift select the two vertices which define the line
  • Create a new Transform Orientation (CtrlAltSpace). (It's worth checking 'Use after creation' and 'Overwrite Previous' if you do this a lot and don't want to accumulate lots of orientations.)
  • Select the vertices you want to lie on the line. Usually they will be on a loop between your 2 defining vertices: if so, just Ctrl-click one of them to select all in between.
  • With one of your line-defining vertices active, hit S,Shift(YY),0

Likewise, to flatten a selection of vertices to a plane defined by 3 vertices

  • Select the vertices which define the plane
  • Create a new Transform Orientation
  • Select the vertices you want to flatten, making sure one of your 3 is the active one at the end of selection.
  • Hit S,ZZ,0
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