I'm trying to create a length of pipe with includes straight and curved lengths.
I'm wanting to create a mesh so I can import it into unity, add a mesh collider and run fluid through it.
Does anyone know the best way to approach this?
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To model it I would add a cylinder, tab for edit mode, remove the caps of the cylinder.
Then in add and apply a solidify modifier.
You possibly should also create a simplified pipe with smaller amount of vertices to work as a collision mesh for a mesh collider, because higher poly pipe might require quite a bit of collision calculations.