I am trying to create an eye. Sounds simple, and it should be simple but I'm having a frustrating problem.
For some reason, when I apply a texture, the UV mapping sends the texture to the back of the eyeball and the mesh itself has a square pupil rather than a circular one.
If I flip normals, nothing happens. If I scale the UV mapping by hitting "S 1", it sends the texture to the front which is great, but duplicates the eye texture like a hundred times along the sides and back of the eyeball.
These are the only nodes I am using so far on the material.
I've tried looking into this for hours with no success. Does anyone know why this would be happening? I don't think it's the the picture I'm using either, I've tried other 3D eye pics and they all have the same issue.
The UV mapping is also huge compared the the original graph, since scaling is the only way I've been able to send the texture to the front of the eye.
I am fairly new to Blender and I appreciate any guidance that'll help me continue growing.