0
$\begingroup$

I have N edges forming a loop, and the edges are not coplanar. I want to fill this N-gon with a face, but that does not make sense (at least such a face will not be 3d-printable) since the points are not coplanar. So selecting all N edges and then pressing F, though it seems to show a face in Blender, is not the solution for me. So I'm content with simply choosing a new point that is roughly at the center of this loop, and then forming N triangular faces with the N edges. This will succeed in closing the loop with a "face". Can someone explain how this is done?

Of course, if someone can explain how I can nudge the N points to become exactly coplanar (they are almost coplanar right now, but not exactly), then of course filling the N-gon with a single face would be acceptable and a more clean solution.

$\endgroup$
1
$\begingroup$

You can do a couple of things:

  • In edit mode, select the Ngon, and triangulate it. (CtrlT )
  • Or Poke the face to create a fan (AltP)
  • Select all the faces you would like to flatten, for an average, or the one you would like the others to match, and create a new Transform Orientation (CtrlAltSpace). Perhaps give it a name. Then, making sure you're in your new orientation, with the faces you want to be planar selected, scale them to 0 along your newly created Z-axis (SZZ0)
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.