I finished modeling and making a texture for a coyote, but then decided I'd like to add some planes behind the legs and around the ruff so that I can add a texture that will make the coyote look more bushy. Below is a picture of my coyote with some rudimentary MS paint lines where I'd like to add planes that will simulate spiky fur when viewed from the side.
I can easily add more planes for the fringe, but in order to apply texture to them, I'd have to create a new UV wrap, which will make the UV map around which I based my existing texture useless. Is there an easy way to add faces and textures to an already-textured object without ending up with an entirely new UV map?
Thanks!