So here is the front face of the house i'm modelling. it's completely flat of course. Once i tried to UV unwrap it all the edges are going off in strange angles making the texture applied looking warped. The left window is particularly severe in this case
(the texture on the interior doesn't matter since it cant be seen once rendered)
I watched a blender guru video and he mentioned that i should keep all faces with 4 edges, creating a square so that's what i've tried to do throughout this project. Can provide any additional pictures or info if needed.
Any help much appreciated thanks <3