I made an animation with Blender + Ni Mate using the Kinect v2, i have followed this tutorial: https://www.youtube.com/watch?v=1UPZtS5LVvw
I have my own armature that is copying the ni mate armature, but when i record the animation, blender puts the animation movement on the bones of the ni-mate kinect armature, so when i export the animation in a fbx file and import on unity there's a lot of animation files.
Is it possible to do this animation in to my own armature and export as an fbx or other type of file and import into Unity?