I'm trying to rotate an environment texture (around Z), but without the mapping node, as it lacks sockets.
I've successfully rebuilt, the node tree detailed here: Use another node to control Vector Mapping
Works great for Object UVs, but not for generated UVs of an environment map. I've tried translating it along U, which also didnt work. Any suggestions?
edit: the linked node tree works for environment maps, IF you connect the Z channel from the initial separate node to the final combine node.