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So, I'm trying to recreate this setup: youtube video from MobyMotion

But, when I apply the checker texture, I get this: enter image description here

The texture if really deformed. How can I correct this?

Thanks

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Set your coordinates to object.

And make sure that you apply the scale to your object.

(⎈ Ctrl + A in Object mode)

enter image description here

read:

Non-Uniform Scaling during UV unwrap. What is this?

and

Why is it important to apply transformation to an objects data?

and

Why do the measurements of this object seem erroneous?

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