So I am new to subsurf modeling and I have spent the last week or so working on this model pack. I am pretty happy with where I got so far, and was able to make all my models with quads only (EDIT: I noticed the middle section is a giant n-gon, I fixed that right after posting). The problem I'm having now, is that my topology seems bad. I have read that models should subdivide evenly, and mine does not. Apparently it's also necessary to have square quads. I don't think there is any other way to model this, all my supporting edges are necessary. The bottom picture is my model with 3 levels of subdivision and as you can see, it's not even. Getting decent reflections when subdivided is nearly impossible. I should also mention that the outlets and the plate are separate objects, I just joined them to show my topology. How far off am I from an acceptable topology that can be distributed and what can I do to fix it?



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    $\begingroup$ You might find this useful: topologyguides.com $\endgroup$ – user1853 Apr 7 '18 at 15:55
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    $\begingroup$ If you gonna follow any topology guides, please start with quality content here: Polycount Subdiv Modeling. Some posts in topologyguides.com are misleading and complete garbage, like this one. $\endgroup$ – Jaroslav Jerryno Novotny Apr 7 '18 at 16:40
  • $\begingroup$ I have viewed many topology guides, and while they helped me with specific problems, they don't provide examples of complex objects. All I want to know is if this is a decent topology or not $\endgroup$ – jkofskie Apr 7 '18 at 16:52
  • $\begingroup$ @JaroslavJerrynoNovotny could you explain why reduction loops are garbage? $\endgroup$ – cgslav Apr 7 '18 at 17:57
  • $\begingroup$ @LukeD they are not. But those examples are not good ways to reduce loops. They produce bad surface deformations. They would work only on flat surface where you can do anything. There are less complicated ways to do loop stepping with less surface deformation: 4point triangle row $\endgroup$ – Jaroslav Jerryno Novotny Apr 7 '18 at 18:57

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