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Ok, so trying everything I can here but seeing as I cant get exporters like B2U to work, I am relying on Unity's shaders and other answers on here trying to achieve this glossy material (see the white shine) from Blender to Unity:

enter image description here

Right now Ive applied diffuse, specular, and standard shaders in Unity, all just look like this -

enter image description here

No shine, very flat. Is this a lighting problem? Or how can I preserve Blender's glossy look in Unity?

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You need a Specular map for best results, a Reflection Probe also. Substance Painter is a fast and easy way to create these maps for Unity. enter image description here

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