I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python.
I'm aware that Blender has it's own internal procedural textures, however I want to be able to customize the look of procedural textures with a script, so that I can directly generate perlin noise, etc in the Image editor.
I've found some Stackexchange answers that contain scripts for Gradient and line generation, but I'm looking for a way to generate a procedural noise texture in the Image editor.
Stackexchange answers referencing generation of Gradients and lines:
I'm looking to generate something like this with scripting: