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I'm writing a small exporter for my OpenGL project and I want to get UV values for every vertex from a Mesh object. I can get all the other needed values like the vertex position and normal, but not the UV coords.

Can you help me how to find that?

Thanks!

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  • $\begingroup$ this ? $\endgroup$
    – Sidar
    Commented Apr 9, 2018 at 7:35

1 Answer 1

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If you're doing scripting with python checkout the documentation

Mesh attributes can be found in the Bmesh api

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