The "rendered" viewport in the editor shows my model just fine.

enter image description hereBut once I actually render it it doesnt render the materials with it, instead everything has a gray texture. It doesnt render any lighting either.

enter image description here

I am using the cycles renderer.

Here are the nodes:

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  • $\begingroup$ Those are for lighting. The render looks the same with them enabled. $\endgroup$ – Gammel2012 Apr 4 '18 at 17:32
  • $\begingroup$ Is the output section in the render panel set to "rgb" or "bw" ? $\endgroup$ – lemon Apr 4 '18 at 17:34
  • $\begingroup$ Its set to rgba $\endgroup$ – Gammel2012 Apr 4 '18 at 17:36
  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Please add an image that shows the nodes you used for the material. $\endgroup$ – user1853 Apr 4 '18 at 17:39
  • $\begingroup$ Did you assign the material to the faces of your object? Read: Add different materials to different parts of a mesh? $\endgroup$ – user1853 Apr 4 '18 at 17:51

You have a material override set in your Scene>Layer panel. (Where it says 'Material'). Hit the cross in there to deactivate it.

Material Override


Newer versions of blender don't use layers, but "collections" so the override function is in the scene>View Layer section.

enter image description here

Additional info:

Where is the Layers panel in Blender 2.8?

2.8 - Is it possible to assign (override) a material to a whole collection?


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