I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest.
I cannot figure out how to make the normals only apply to the wood part of the mesh.
Attempting to mix them like I did with the roughness and colour only makes the metal part turn black. I am already aware of how to make this work with multiple shaders.
The image texture in the fac of the input indicates which parts are metal or wood.