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I have noticed recently when moving new objects around, it doesn't keep the origin point/cursor on the object. See below - when I move the object, they do not move with the object, which affects the way it rotates, scales etc

Is there any way to set it so that it all moves in one?

enter image description here

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Many thanks

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    $\begingroup$ You are not "moving objects" you are moving meshes in Edit Mode. Switch to Object Mode $\endgroup$ – Duarte Farrajota Ramos Apr 2 '18 at 15:54
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    $\begingroup$ When you move a mesh in edit mode, the origin remains in the same place. To re position the origin read this link: Change pivot or local origin of an object $\endgroup$ – cegaton Apr 2 '18 at 15:59
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It's a good idea to get an understanding of objects in Blender. Your example shows an object in blender and the origin of that object is the large orange dot. When you move the object, the origin will move with it.

Now your object contains mesh information too. When you move your object, the mesh information moves too. However you CAN edit the mesh information by hitting the tab key to go into edit mode. While in edit mode, you can manipulate the mesh data belonging to the object, BUT NOT THE ORIGIN. This is what you are seeing in your example; you are in edit mode moving the mesh, but not the object.

If you wish to move the object, get out of edit mode by clicking the tab key again, then move your object.

It's also unclear by your question if you understand the difference between the cursor and an object origin. For information on the cursor see Blender 3D Cursor

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