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I have noticed recently when moving new objects around, it doesn't keep the origin point/cursor on the object. See below - when I move the object, they do not move with the object, which affects the way it rotates, scales etc

Is there any way to set it so that it all moves in one?

enter image description here

enter image description here

Many thanks

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    $\begingroup$ You are not "moving objects" you are moving meshes in Edit Mode. Switch to Object Mode $\endgroup$ Apr 2, 2018 at 15:54
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    $\begingroup$ When you move a mesh in edit mode, the origin remains in the same place. To re position the origin read this link: Change pivot or local origin of an object $\endgroup$
    – user1853
    Apr 2, 2018 at 15:59

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It's a good idea to get an understanding of objects in Blender. Your example shows an object in blender and the origin of that object is the large orange dot. When you move the object, the origin will move with it.

Now your object contains mesh information too. When you move your object, the mesh information moves too. However you CAN edit the mesh information by hitting the tab key to go into edit mode. While in edit mode, you can manipulate the mesh data belonging to the object, BUT NOT THE ORIGIN. This is what you are seeing in your example; you are in edit mode moving the mesh, but not the object.

If you wish to move the object, get out of edit mode by clicking the tab key again, then move your object.

It's also unclear by your question if you understand the difference between the cursor and an object origin. For information on the cursor see Blender 3D Cursor

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this one for blender 2.8 and above Apart from the answer I found on this forum, this one worked for me. I was facing this problem where pivot was offset to object I was facing this problem where pivot was offset to object

In this you press F3 and type set origin this will appearset origin

Then I just selected geometry to origin geometry to origin and the problem was solved, pivot moved to the center of object.

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I had the same problem and the answers above did not help.

Select the "Bounding Box Centre" option from the "Transform Pivot Point" drop down as shown

enter image description here

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  • $\begingroup$ The screenshots in the question clearly show that the author is in Edit Mode, in this case moving the mesh will not move the origin. Selecting Bounding Box Center will not change this fact. This might work as a Pivot Point in Edit Mode (but then it's not much different from the default Median Point in most cases), but if you go back into Object Mode both Bounding Box and Median Point will scale and rotate around the origin point of the object. And if you've moved the mesh this might be way off the center of the geometry. $\endgroup$ Jul 29, 2021 at 8:49

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