I have a model and 3 texture images to go with it. But if i open the model in an editor (dota 2 model editor) it only shows 1 available texture slot. So i can pick one of the 3 texture images, but of course it looks really bad.
At first i could not open the model in blender (its in fbx) because it was too old. So i used fbx converter to convert to a more recent version.
The 3 objects are still there , separately but they have no texture slot assigned to them, like i usually see.
So my question is, how can i add individual texture slots to each of the 3 meshes, so that later on i can insert my already existing texture files separately.
EDIT : i use blender render