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I am attempting to add a logo to a metal material. Unfortunately, when I render it, it has no color.

enter image description here

I fed the metal shader and the logo's image texture to a mix shader. Then I used the same image texture as the fac input. It has colour in material viewport mode, but not when rendered.

Oddly, if I feed the image texture only into the fac input and not as a shader, it makes no difference to the render.

The upper 3d view is rendered, the lower is material viewport mode.

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Realized the answer 5 minutes after posting.

I was trying to mix a texture with a shader. I needed to mix two materials together. So I simply added a Principled shader with the logo in its colour input. enter image description here

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    $\begingroup$ You don't need the second metallic shader. All of this can be done directly using the Principled shader only. $\endgroup$
    – user1853
    Apr 2, 2018 at 0:10
  • $\begingroup$ You're absolutely right. Rather than using a texture to mix a Principled metal shader and a Principled wood shader, I can use that texture in the metallic input of a single Principled shader. A MixRGB node with the same texture in the fac input will do the same for the colours. $\endgroup$ Apr 3, 2018 at 2:32

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