Having an issue with an object upon export. Everything looks fine in blender:
But when I export it to another format, something is happening that displays textures on the incorrect side of faces (at least that's what I can tell is happening)
I then proceeded to double check that all of the normals are pointed in the correct locations (and that this object was manifold) and everything looks to be fine:
Not sure where to go from here? I was going to re-model the object, but if someone knows of something else to try, I'd rather know what is causing this in case I run into it again in the future.
It might be helpful to mention that this is one object in a scene of multiple and it is the only one exhibiting this behavior, which is why I'm led to believe it's something to do with the object itself (all other objects render as expected when exported from the scene with same settings).
The format being exported is .obj. The .obj is being imported into a program which utilizes the irrlicht engine.
Remodeling the object in blender took care of the issue. Guessing it had to be something with either the model or the uv map.