Lets take a cube for example. I put an Image texture on it with box mapping on. It all works well, but one thing I notice is that the opposite sides are using the exact same position of the texture, which makes sense of course.
However is there a way to offset the vector(s) so that the textures on opposite sides would be using the different position of the texture?
I tried offsetting using Geomtry: Normal data thinking that I could offset each vectors with the Normal data (-1.0 to 1.0), but I haven't had any success with this yet.