I have never created a texture before, so I'm learning as I go. I created a texture map to edit in Photoshop, and for the most part, it's looking pretty good while I'm in Edit mode.
A few things are on the wrong sides (like the trace of white on the back leg) but that can be easily fixed.
When I go into object mode, however, the texture looks quite different:
The rabbit's chest is no longer white, and it has strange bands appearing here and there.
What am I doing wrong?
Also, is there a way to mirror textures from one side to the other in Blender instead of trying to guesstimate in Photoshop?
Here's my .blend, in case that will help diagnose: http://www.pasteall.org/blend/29307