Modeling a Nintendo Controller. The label is rough and reflective, here's an image of it...
Looks to me like if you ran your fingernails over the black part it would be bumpy so that's what I am trying to achieve. I figured my NOISE texture node into a NORMAL MAP node would have given some results but nothing... I'm not seeing what I'm NOT doing right...
The .Blend file is here...
.Blend file of Nintendo Controller
Is it legal to also ask how I could have made the mesh topology better in the same question? How the heck did I get to over a million faces!?!
Answered by @Rich Sedman, draft result (needs some tweaking):