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I am wondering how to make stationary lava with a fluid simulation in blender. I don't want it to be an object I want it to be fluid. And I also don't want it to be filling up as the animation starts.

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  • $\begingroup$ I'm not quite sure what you want.. Do you want it to be completely static? Or just not flowing around very much (perhaps some subtle motion)? (What do you mean by "not an object"?) $\endgroup$
    – gandalf3
    Commented May 19, 2014 at 20:37
  • $\begingroup$ +gandalf3 I want it to be sitting completly still, not moving at all. I mean, I want it to be fluid, but sitting still. Not just an object sitting still. $\endgroup$
    – user3046
    Commented May 20, 2014 at 2:36
  • $\begingroup$ You can convert the fluid to an object by applying the fluid modifier (or by pressing Alt C >Mesh). It won't move, but it will be an object instead of a fluid domain.. Any particular reason why you don't want it to be an object? $\endgroup$
    – gandalf3
    Commented May 20, 2014 at 6:16
  • $\begingroup$ +gandalf3 Because I still want meshes to fall in it and splash. I didn't think thats how it worked, but if it can be an object and still have other meshes react to it as if it was still fluid, that would be great $\endgroup$
    – user3046
    Commented May 24, 2014 at 16:25

2 Answers 2

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You can setup a fluid sim and start simulating some fluid, as the simulation is baking you can progress through the timeline to see each frame as it is created.

Once you get to a frame you like the look of, you can cancel the bake. Under the modifiers properties of the domain object you will find a Fluidsim modifier, by clicking apply you will remove the simulation and leave the domain object permanently shaped as you see it, as a piece of water frozen in time.

enter image description here

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Easy, under domain settings, set start to let's say 2. That means that the fluid you pour in will have two seconds to settle before the animation starts.

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