I have a human mesh in blender. It's rigged. I use it in Unreal Engine. Works fine. Now I want to have bones to rotate the eyeball(s).
But right now it rotates the eyeball AND part of my face.
So how do I make a bone only affect the eyeball?
All are separate objects (body, eye.r, eye.l).
Sorry, maybe it's due to my lack of correct vocabulary, but I really cannot find a solution. Been trying and googling for days.
Thanks in advance for any hint! D.D.