I can find and access an action in the NLA editor but I can not find it in the Action Editor. My goal is to use the action in another file via linking but don't know how to.
The animation is basically keyed UV positions using AnimAll addon. Just a simple scrolling of UV's along X pos.
The first fishy thing is that I never could find it in the action editor, but I did use the dope sheet and graph editor on the keys.
In the NLA editor, the track shows up under the object's name (but I suspect the action is stored under the object's DATA, not the object directly, in this case?)
So I used the "Push Down" Arrows to use the action track, scale and repeat it as I wanted.
But when linking the whole mesh parented to an armature, as a group link (I also proxied the armature in the final file), the action is unsurprisingly invisible, and the NLA track is not showing the action too. I appended the action separately too.
If was able to add my object into the NLA editor, but it still isn't possible to access its NLA animation using shift+A in the NLA Editor... There's an error I don't know how to work around.
It exists in the outliner... I just can not find it in any other window
This could possibly be a question completely about linking and appending, and also armatures and groups. Even though it's about an animation on a mesh's UV data... Sorry, I just don't know what's causing the issue..
bpy.data.actions
collection. Can look at outliner in datablock mode, or in python consoleD.actions['
<ctrl-space> to auto-complete. Actions will be lost if they have zero users on file save / reopen. The action editor only shows object level actions, not mesh level actions which yours is (going by outliner it is under the mesh type object) $\endgroup$ – batFINGER Mar 26 '18 at 13:16