Can you use the NLA on linked objects?
I have a blend file with a dancing mech. I'm trying to get him to wave during the dance (yes, I'm making a parody of the Band of the Bold video), and it works great when I work within the file where I created the animations.
https://gyazo.com/25eee6276d325a0a093bd6d1f99ea5a6
This also works fine if I Append the group to a file, and then Link the animations into the file.
However, when I Link the mech with the armature, animations, etc into a new file, it doesn't seem to be able to swap/add the animations.
https://gyazo.com/958d112d81e4aec6a0bbcacc171def62
For the one that is working, the Actions in the NLA get applied to the Armature. For the linked version, it gets applied to the proxy (and of course you don't see all the components in the Outliner, because it's linked).
I can Append the group to a new file, and then Link the actions and use them that way. But I really want to Link everything, so if I need to make a change to the model, I don't have to re-import it into the scene.
Is it even possible to link an armature/object/group, and apply actions to that linked object in the NLA?