I have a mesh object which uses a mirror modifier (as first modifier in the stack) and has a hair particle system on it. Now after brushing the hair in particle edit mode, I would like to disconnect the hair and reconnect later.
The disconnect seems to work without any ill effects, but when I click reconnect, two things happen:
- all hair previously connected somewhere on the right side of mesh will be moved over to the left (the roots connected somewhere close to the mirror plane)
- if afterwards I enable children (which were off during the disconnect/reconnect), the whole hair system is messed up. By that I mean, that a large part of the hairs will be moved to random positions, the roots not necessarily placed on the mesh, but usually not all that far away
Is that behavior expected or a bug?