I will be honest. I suck with curves and don't get how they work but for now i don't have motivation to learn it. Unfortunately it seems to be the easiest way to make stylized hair. I've seen this tutorial ( https://www.youtube.com/watch?v=Nn7mISvVzJk ), the workflow looks super efficient, but my character hair are not pointy on the tips. I want them to be flat (or flat on one end and pointy at another) and still easy to edit as it was in tutorial. How to do that? I tested few addons but in this case they weren't good (or I also suck at using them). I'm posting example of hair I have in mind:
I suck with curves and don't get how they work but for now i don't have motivation to learn it.
This will have to change in order to understand this answer.
- Create three curve object. ⇧ ShiftA > Curve > Bezier
- RMB select HairCRV and go to the properties panel and to the data section. In the Geometry settings set the other curves as the Bevel and Taper object respectively.
- RMB select the taper curve and go into edit mode ↹ Tab. Manipulating the curve will increase the depth of the tapered curve hairCRV. This is, how a sharp ending can be achieved.
- The Bevel curve influences the shape of the cross section along the curve.
- Position the curve. ⎈ CtrlD to duplicate, E to extrude, ⎈ CtrlT to change the tilt. ⎇ AltS to scale.
- You can still change the taper or bevel curve. In the tutorial, there are multiple different bevel curve, to achieve a variety of shapes.
- Don't forget to increase the resolution of the hairCRV in case of small detail along the taper curve.