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I will be honest. I suck with curves and don't get how they work but for now i don't have motivation to learn it. Unfortunately it seems to be the easiest way to make stylized hair. I've seen this tutorial ( https://www.youtube.com/watch?v=Nn7mISvVzJk ), the workflow looks super efficient, but my character hair are not pointy on the tips. I want them to be flat (or flat on one end and pointy at another) and still easy to edit as it was in tutorial. How to do that? I tested few addons but in this case they weren't good (or I also suck at using them). I'm posting example of hair I have in mind:enter image description here

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I suck with curves and don't get how they work but for now i don't have motivation to learn it.

This will have to change in order to understand this answer.

  1. Create three curve object. ⇧ ShiftA > Curve > Bezier
    • Taper
    • Bevel
    • HairCRV
  2. RMB RMB select HairCRV and go to the properties panel and to the data section. In the Geometry settings set the other curves as the Bevel and Taper object respectively. taper, bevel
  3. RMB RMB select the taper curve and go into edit mode ↹ Tab. Manipulating the curve will increase the depth of the tapered curve hairCRV. enter image description here This is, how a sharp ending can be achieved.
  4. The Bevel curve influences the shape of the cross section along the curve. enter image description here
  5. Position the curve. ⎈ CtrlD to duplicate, E to extrude, ⎈ CtrlT to change the tilt. ⎇ AltS to scale.
    enter image description here
  6. You can still change the taper or bevel curve. In the tutorial, there are multiple different bevel curve, to achieve a variety of shapes.
  7. Don't forget to increase the resolution of the hairCRV in case of small detail along the taper curve.
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  • $\begingroup$ Thnak you, you are great! Now I will be able to handle this $\endgroup$
    – klufok
    Mar 26, 2018 at 12:34

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