I will be honest. I suck with curves and don't get how they work but for now i don't have motivation to learn it. Unfortunately it seems to be the easiest way to make stylized hair. I've seen this tutorial ( https://www.youtube.com/watch?v=Nn7mISvVzJk ), the workflow looks super efficient, but my character hair are not pointy on the tips. I want them to be flat (or flat on one end and pointy at another) and still easy to edit as it was in tutorial. How to do that?
I tested few addons but in this case they weren't good (or I also suck at using them). I'm posting example of hair I have in mind:
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$\begingroup$ Just model the taper object accordingly, don't let it end sharp. Do I need to elaborate? $\endgroup$– LeanderMar 25, 2018 at 17:32
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$\begingroup$ Thanks for a tip, but yes, I would like to see more detailed instruction. Could you tell me please not only what, but also how to do this? I would be very grateful. $\endgroup$– klufokMar 25, 2018 at 19:34
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$\begingroup$ "I suck with curves and don't get how they work but for now i don't have motivation to learn it" If you don't want to learn what do you expect to get from any potential answers? Related blender.stackexchange.com/questions/57360/… and blender.stackexchange.com/questions/75046/… $\endgroup$– Duarte Farrajota Ramos ♦Mar 25, 2018 at 22:53
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$\begingroup$ You can also download our awesome hair pack for blender here blendermarket.com/products/ultimate-hair-pack $\endgroup$– Alexander ShuaibuSep 4, 2019 at 2:28
1 Answer
I suck with curves and don't get how they work but for now i don't have motivation to learn it.
This will have to change in order to understand this answer.
- Create three curve object. ⇧ ShiftA > Curve > Bezier
- Taper
- Bevel
- HairCRV
RMB select HairCRV and go to the properties panel and to the data section. In the Geometry settings set the other curves as the Bevel and Taper object respectively.
RMB select the taper curve and go into edit mode ↹ Tab. Manipulating the curve will increase the depth of the tapered curve hairCRV.
This is, how a sharp ending can be achieved.
- The Bevel curve influences the shape of the cross section along the curve.
- Position the curve. ⎈ CtrlD to duplicate, E to extrude, ⎈ CtrlT to change the tilt. ⎇ AltS to scale.
- You can still change the taper or bevel curve. In the tutorial, there are multiple different bevel curve, to achieve a variety of shapes.
- Don't forget to increase the resolution of the hairCRV in case of small detail along the taper curve.
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$\begingroup$ Thnak you, you are great! Now I will be able to handle this $\endgroup$– klufokMar 26, 2018 at 12:34