I'm am having a really bad time with Blender lately and im hoping i can have some answers to a specific problem. After using Symmetrize on the left side of my rig, the position of the bones are correct but if turn my orientation on in the armature tab, i notice that the roll of the bones has been inverted along the x axis and i cant seem to get it fixed.
I have tried applying all the transformations to the armature, rigify armatures are also inverted. Recalculating the roll along every axis doesnt seem to work either]1
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I have tried pretty much everything i could find on the internet and im quite stumped since i cant move on to animation. If anybody could help me i would really appreciate it! thanks! Here is the link to my .blend file
Bones pointing along the world y axis have their roll correctly mirrored. I am expecting most of my rig to look like the bones in the third picture. 4th picture is a simplified version of my problem.