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Let me start off by saying that I'm very new to blender.

Alright, so I need to know how I would go about rounding off the edge of this model: enter image description here

(heres a wireframe of that model) enter image description here

to make it look like this picture: enter image description here

if you look at the previous picture closely, you can see that the circled area is kind of rounded off. How would I do this?

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  • $\begingroup$ Can you edit your question to add a wireframe of your mesh (e.g. from the Edit mode)? Are you using any modifiers, like Solidify? $\endgroup$ – Nicola Sap Mar 25 '18 at 16:17
  • $\begingroup$ ok i will do that $\endgroup$ – Zane D Mar 25 '18 at 16:21
  • $\begingroup$ Not really related to your question, but keep in mind that mechanical pieces are physically separated in reality. You should do the same for your mesh: this can help both to be more simple and realistic. $\endgroup$ – lemon Mar 25 '18 at 17:07
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You can use "Bevel" on selected edges.

Select the edges that you want to round, then hit Ctrl+B to bevel them. Scrolling your middle mouse button wheel you can choose the bevel resolution.

enter image description here

Bevel comes in different "modes" that you can cycle using M during the tool's operation. Unfortunately neither of these modes can be used to force a predominant axis. For fine adjustments you will need to edit your geometry before or after applying bevel.

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