I was modeling a chess set. Bishop was my biggest problem. The slice looks ok without a subsurf. Add a subsurf of 2 and ugliness happens. enter image description here I went to just practicing on a cylinder. looks ok, but I'm still get creases/folds. I get the slice by beveling a flat cube and booleaning.

enter image description hereenter image description here

So far this is the best I can get.

Thanks for any help or suggestions. Just another noob wading neck deep in blender water.

Not sure if my solution is a perfect as I would like, but here is what I ended up with.enter image description here enter image description here I removed the edges inside the slice and allowed the Subsurf to create the curve. That eliminated the mega ngons that was being created.

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    $\begingroup$ Welcome to Blender.SE! Could you spend a few more words about what exactly are your modeling needs? To solve this issue you could for example 1) put boolean modifier on the bottom of the stack 2) find the right topology for the shape to work with a subsurf of level 2... which one? or a third way? $\endgroup$ – Carlo Mar 24 '18 at 22:40
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    $\begingroup$ Possible duplicate of Cutting Holes with Boolean Modifier Makes Subdivision Surface Impossible $\endgroup$ – Carlo Mar 24 '18 at 23:47

Here's one way I would approach it:

  • Select the faces to create the indentation, and Inset with tweak enabled. I while holding Ctrl . (If desired, you may change you transform orientaion to normal, and rotate the faces to suit your object better.)
  • Crease the edges that border the hole with Shift+E
  • Bevel the creased edges with Ctrl+B

enter image description here

Final result:

enter image description here


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