Is there any way to select only backfaces in edit mode in blender? When editing models for mods/games I've noticed a lot of the time there are double vertices for faces, and because of this simply recalculating normals doesn't always fix backface issues. It would be much faster than enabling backface culling and selecting every face if there was some automatic way to do this, is there?
EDIT: Sorry guys, my question was not super clear. I would remove doubles from the model but the way the model is made there are some vertices that overlap so certain parts of the model are "loose parts." If I remove those vertices the model won't work properly with the animations.