I have a keyed particle system animating from one mesh to another.
In the picture above the the particles between the sphere and cube animate as they should and transition/morph as they should from one mesh to the other, however the particles forming the sphere and cube are static and show across all frames of the animation. Hopefully I am missing something simple here?!
How can I make it so that the 'static' particles associated with each of the keyed meshes are not shown/rendered?