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I have a keyed particle system animating from one mesh to another. KEYED PARTICLE SYSTEM

In the picture above the the particles between the sphere and cube animate as they should and transition/morph as they should from one mesh to the other, however the particles forming the sphere and cube are static and show across all frames of the animation. Hopefully I am missing something simple here?!

How can I make it so that the 'static' particles associated with each of the keyed meshes are not shown/rendered?

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I must have been getting confused between the RENDER and DISPLAY tool panels! Within the RENDER tool panel it is as simple as selecting 'NONE' enter image description here

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