I'm making a simple text animation following this tutorial: https://www.youtube.com/watch?v=bF3O4qbaMqs. Basically, it's making text running in circles by applying a circle/bezier curve modifier on it. So when I change the x value of the location of the text, it runs in circle, which works jsut fine in Blender. However, when I keyframe everything and move them into Unity, the curve modifier doesn't work and the text is just moving along the x-axis. How should I fix this in Blender, so I can have the text running in circle effect in Unity?