Here's an actual example of a test I'm attempting. I have a small dagger, and I want to add a bit of cloth to the pommel that will flow around while swinging the dagger, or walking around. I have the dagger completely finished in terms of making the mesh, UV unwrapping etc, it's even textured. It does not however have bones. I've been importing it as a static mesh.
From various videos, I am pretty sure I need to have bones and a physics asset, therefore needing a skeletal mesh, I just need confirmation. That would mean needing a skeletal mesh for even something like a fruit stand with a tarp over it or something. I actually imported the dagger as a skeletal mesh and messed with cloth paint, but it didn't have any effect, I'm assuming since it lacks bones or physics asset for directions.
So, do I need to make anything that will have cloth physics a skeletal mesh, and will that allow me to select the different components as long as they're applied to bones? And can I do this by just modeling and rigging in Blender and then using clothpaint in UE4? Thanks.