I'm trying to have a flow of water rotate a solid-body propeller in Blender 2.79. But before I went any deeper, I got curious about a comment by a Blender Artist saying this:
The fluid simulation does not interact with other objects but other objects can interact with the fluid sim. Set an object to be an obstacle in the fluid settings and you'll have to keyframe animate it's movement. It's movement will then interact with the fluid.
This was back in 2013. Is this statement still true today. If fluids can't help, can I use Particle Physics, or do I need to extend the current Physics Engine by code?
Thanks in advance.