1
$\begingroup$

I'm trying to have a flow of water rotate a solid-body propeller in Blender 2.79. But before I went any deeper, I got curious about a comment by a Blender Artist saying this:

The fluid simulation does not interact with other objects but other objects can interact with the fluid sim. Set an object to be an obstacle in the fluid settings and you'll have to keyframe animate it's movement. It's movement will then interact with the fluid.

This was back in 2013. Is this statement still true today. If fluids can't help, can I use Particle Physics, or do I need to extend the current Physics Engine by code?

Thanks in advance.

$\endgroup$
-1
$\begingroup$

Yes!!! After 2 days of work, I can finally say: It is Possible! See the picture below. enter image description here

You can watch the full animation Here on Youtube 11s Video

By the way, no it is not a keyframed animation of the turbine that you are seeing. It is pure physics.

$\endgroup$
  • $\begingroup$ To make this answer useful please add a description of the steps you took to make this. Other users will not learn from your experience otherwise. $\endgroup$ – cegaton Mar 22 '18 at 22:18

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.