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I am trying to bake the textures from this model that I texture painted. When I try baking it the texture comes out black, I have no idea what i'm doing wrong, any help would be appreciated.

Thanks

edit: This is my material that i made by following some tutorials on youtube, and this essentially allows me to paint the textures directly onto my mesh enter image description here

enter image description here when I export my model to unity there is no texture, so i tried baking it, and only a black texture came out, I need export the painted texture as a png so i can use it in unity -Thanks

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    $\begingroup$ Please add screen captures to your post so we can see what is going on. Many possibilities and it would be better to narrow it down to a few of them. $\endgroup$ Mar 20, 2018 at 23:47
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    $\begingroup$ Did you save the paited texture as an image on disk before baking? $\endgroup$
    – user1853
    Mar 21, 2018 at 2:09

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Ok, so i didn't realize, but you have to add another shader such as the diffuse bsdf shader before you can plug anything into the mix shader, if you dont, then the mix shader wont render

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  • $\begingroup$ The UI actually hints at this by making the image output nodes yellow and the mix shader inputs green $\endgroup$
    – Dan
    Apr 10, 2021 at 7:39

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