The Blender version of Cycles can use the result of specific render passes as the final composite image.
For example, normals can be rendered instead of the regular image, as seen in the image below.
I would like to do the same in Cycles standalone.
- Saving the scene shown in the image to a
.blenderfile and converting it to Cycles standalone API didn't export the Composite node
- There aren't Render Layers or Composite nodes in the Cycles XML nodes source code
What is the best way of capturing the result of render passes such as Normal, AO, Shadow, Emission, etc. in Cycles standalone?
- Can it be done through the XML API? From what I've seen so far, it doesn't seem possible.
- Can it be done by modifying the source code? If yes, can anyone point me in the right direction?