I trying to make sticker on the transparent bottle - but i couldt figure out - how to mix shaders by mask? I place the sticker with help of UV. I can make the bottle completely glass like - or non glass but with sticker.
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2$\begingroup$ read: blender.stackexchange.com/questions/99266/… $\endgroup$ – user1853 Mar 19 '18 at 15:56
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2$\begingroup$ Also never use the output of a shader as a factor for a mix shader $\endgroup$ – user1853 Mar 19 '18 at 15:57
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1$\begingroup$ Read also: blender.stackexchange.com/questions/88382/… and blender.stackexchange.com/questions/46424/… $\endgroup$ – user1853 Mar 19 '18 at 16:01
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1$\begingroup$ and blender.stackexchange.com/q/8706/2217 $\endgroup$ – David Mar 20 '18 at 13:42
Ok, sure. Before posting this question a play a lot with my file, and was very close to solution - but every time something was not perfect :) In some cases i receive good combination, but some part of sticker was transparent and as inside glass. Anyway i was not quite sure - of what is wrong. After you reply - i found issue with my sticker - it was not exported as i expecting. I attach the difference. For the below right version - i add white non transparent background. So i can control this transparency :)
Then i adjust materials and nodes as read it in links - i catch idea in right way.