I have a simple character with three actions: MeleeHit, Walk and Default (one frame on T-pose). I am importing to Unity using the .blend file, not exporting it as FBX. MeleeHit and Default appear as they should on Unity, but Walk is shown as DefaultTake.
I tried to change the name of Walk in Blender and it still was as Default Take in Unity. Even if I delete the animation and create it again with the name "Walk" it will be the Default Take.
I've been trying to figure this out for hours now, if someone could just point me at the right direction I would appreciate.
I think it's also worth mentioning that I'm not an artist (I'm a programmer) so I don't know much about blender.