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enter image description here Update: Success with the translucent object under the emitting skydome!

Settings:enter image description here

I want to make an object glassine, mostly transparent. Maybe add some partially reflective coating on the top. Is the OpenGL Render able to do this?

I'd love to try it myself first in order to find out, but every attempt I've made to (a) make something any-alpha at all ends in failure when rendering in OpenGL, and (b) whenever I try to render using anything else, like Cycles, I get no output at all, or the skybox texture isn't rendered at all. And still no translucency.

Can someone show me how to take a cube (inside of the skydome I've already got), and make it half transparent? And render okay? Seems simple, but nothing's simple in Blender.

Thanks for any help.

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  • $\begingroup$ have you tried enabling glsl in the viewport shading property, and then use the opengl viewport rendering icon-button? (textured or material mode) $\endgroup$ – m.ardito Mar 18 '18 at 10:08
  • $\begingroup$ Thank you for your reply. Whenever I have GLSL enabled, my sky inside the dome disappears, goes white back there. $\endgroup$ – ni37osllb Mar 18 '18 at 19:20
  • $\begingroup$ But I also don't know where to find an OpenGL rendering icon-button. I only know of menu Render!OpenGL Render Image. $\endgroup$ – ni37osllb Mar 18 '18 at 19:31
  • $\begingroup$ I added an answer below to show a possible setup, can't say anything about your "dome"... no details about it? $\endgroup$ – m.ardito Mar 18 '18 at 20:10
  • $\begingroup$ Okay, that works for transparency, now I've got that. Awesome!. Thank you! (But darn, my sky is still missing with it switched to GLSL though. Still can't get that to show. It's either sky with an opaque object in front of it, or white background with transparency in the object. One or the other.) $\endgroup$ – ni37osllb Mar 18 '18 at 22:24
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Her is whay I tried, but I don't know about your dome...

enter image description here

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