When I try to simulate ball (active rigid body) falling into the cone (passive rigid body), the ball just doesn't fall into, but stays on the top (like there was a face, but I deleted it).

  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and Add images that might help us understand your scene and the settings you used on the rigid body. $\endgroup$ – user1853 Mar 17 '18 at 21:08
  • $\begingroup$ Are you using "Mesh" instead of Convex Hull? $\endgroup$ – Dontwalk Mar 17 '18 at 21:16

On the Rigid Body Collisions set the Shape on the cone to Mesh

enter image description here

| improve this answer | |
  • $\begingroup$ thank you, I changed it to mesh and it Works. I used Convex hull before. Thanks a lot $\endgroup$ – Silvia Mar 17 '18 at 21:21

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.