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I tried using bones constraint (like shrinkwrap ), but doesn't happy. maybe with script any suggestions?

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  • $\begingroup$ Have a look at the doc about bvhtree here docs.blender.org/api/2.79/…. The last function "ray_cast" can give you the hit point (location, normal, face index and distance) $\endgroup$ – lemon Mar 17 '18 at 11:55
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    $\begingroup$ Would also suggest looking into dynamic paint $\endgroup$ – batFINGER Mar 17 '18 at 12:29
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Using BVH tree and raycasting, as suggested by lemon, in Animation Nodes.

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  • $\begingroup$ Wow! You made my day... Very good solution Thanks a lot $\endgroup$ – Michael Bosin Mar 20 '18 at 7:32

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